Shin Megami Tensei: Strange Journey Redux

Every few years I get in the mood lớn tackle something else from the massive Megamày Tensei line of titles, and that synced conveniently with the release of Shin Megangươi Tensei: Strange Journey Redux. The word from this game’s original edition warned that it would be a considerable timesink, và that is most definitely still the case. Strange Journey in its Redux khung actually manages to lớn be even more of a timesink due to the addition of a mammoth new dungeon khổng lồ explore, but at least this is not a complete waste of the many hours required to persevere. My urge lớn play anything else in the series has been successfully quashed for another year or two.

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A baffling phenomenon in Antarctica called the Schwarzwelt has aroused the intense interest of decision-makers around the world. This phenomenon is slowly expanding from the South Pole & placing all land inside within a blaông xã border that is impenetrable lớn all scanning efforts. No drones sent inkhổng lồ the Schwarzwelt have survived to lớn return, và the images they managed lớn broadcast before tương tác was lost only produce more questions instead of answers. Four ships crewed with the most talented people possible are about to set out inkhổng lồ the Schwarzwelt, in order khổng lồ hopefully learn what is happening. Upon entering the area matters within quickly diverge from what was planned, & an already-dangerous mission sees its odds of success decrease further. The player takes the on role of a soldier recruited in the event that combat prowess is needed inside, something that quickly proves to be a helpful skill mix to aid survival once the demons inside the Schwarzwelt appear.

Strange Journey Redux has an enormously ambitious narrative sầu that attempts to lớn detail a series of events through which a demonic takeover of the Earth could occur, while avoiding any obvious insertions of unbelievable methods lớn advance the plot. It has a fairly large cast of characters with some depth to lớn their motivations. The personalities at play are not as complex as they could be, since certain key players are locked into lớn paths regardless of what the player might choose. Such ambition is worthy of praise even when not everything the narrative sầu attempts is a success, and Atlus USA’s typically svào localization ensures that what transpires remains gripping. This is an involving tale that manages khổng lồ keep coming up with interesting developments throughout, and avoids treating the player like a dullard when doing so. Having three potential endings in the original game along with new material including additional endings for the Redux version ensures that plenty of time can be spent with this setting if desired.


Please be more specific. Who are they? If I knew, maybe it would mean something.

Efforts khổng lồ give sầu the player input đầu vào inkhổng lồ morality are where the narrative sầu does not come off best, primarily thanks lớn the limited options available. Three morality tracks provide the options for responses in numerous scenarios, but often none of the available responses convey what the player would prefer khổng lồ do. These segments definitely offer more shades of gray và realistic portrayals of humanity than will be found in most RPGs, but not nearly enough khổng lồ represent the gamut of possibilities found in the real world.

Armed with a specialized suit that allows hyên lớn manipulate his surroundings, the protagonist wanders the multiple dungeons of Strange Journey while encountering plentiful demons along the way. In the vein of many other titles in this series, conversation with just about all battle participants is possible and often encouraged. Demons come with a sizable variety of personality traits, from old fogeys to creatures incapable of uttering more than guttural grunts. Conversation will frequently net rewards, và many demons are perfectly willing to join the player’s stable of các buổi party members if the right incentives are submitted. The chance also exists that the player will manage to lớn infuriate instead of ingratiate, but the plentiful options for talking things through are both interesting & worthwhile.

Many demons cannot be convinced to lớn join the player & must be created through fusion. All defeated bosses & numerous scarce beings not regularly encountered can be created via the combination of demons extant in the current stock, which is an absorbing process that will divert a substantial amount of time. As in other games from the series, what can be created is strictly limited by the protagonist’s current level, which at least provides an excellent reason to seek out additional combat. Fused demons can also inherit certain valuable abilities from previously-acquired các buổi tiệc nhỏ members, giving more incentives lớn spkết thúc time with this system.


Demonee-Ho will treat you lượt thích dirt, & you will lượt thích it, soldier!

Combat itself is a relatively straightforward turn-based affair in which the player and up lớn three companion demons duke it out against adversaries. Due khổng lồ the presence of various elemental affinities and weaknesses, there is no such thing as a character optimal for every situation. Some enemies absorb or reflect attacks of specific types, and status ailments work regularly if the recipient is not immune. An important battle component is the automatic supporting attacks unleashed when an enemy’s weakness is hit, something that is most helpful against defensively-powerful opponents. Bosses require attention to lớn be paid, as some of their abilities can destroy an unsuspecting player on even the lowest difficulty.

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Navigation of the dungeons is often no less a task than prevailing in altercations, as these are sizable places with many devious tricks khổng lồ tax the player. One-way doors & poisonous floor tiles are just the beginning — soon enough other nasty elements such as holes in the ground and teleporter mazes add to the bedlam. Patience and the presence of an automap on the lower screen aid in unraveling these tricky places, which are addictive khổng lồ explore even as they befuddle. Strange Journey oddly locks off certain parts of dungeons until New Game Plus mode is achieved, and it is bothersome khổng lồ see such locations appear on the maps without any way to explore them, especially when the game already requires around eighty hours to complete. That time can be lowered a bit by attempting to lớn plow through the game without stopping lớn look around, but a great number of optional missions that usually ask for thorough navigation of the dungeons also exist to lớn contribute still more content.

Redux adds a number of options to lớn the phối, starting with the ability to choose a difficulty upon beginning the game. Casual challenge is not a cakewalk but does make things more manageable. The major addition to lớn Redux is a new character’s appearance in the second dungeon which opens the Womb of Grief, a completely new area which itself takes at least twenty hours to lớn explore. Going through the Womb of Grief is optional but yields extremely helpful abilities that can tailor random encounter rates to lớn the player’s liking and make dungeon navigation much easier. Among muốn the very helpful things khổng lồ be gained in the Womb of Grief is a function that shows where a teleporter will take the buổi tiệc ngọt, something that otherwise is dependent entirely upon memory. Unless one waits until near the over of the game, it is impossible to explore the Womb of Grief in one trek, since its lower portions can only be unlocked once various abilities to lớn open multiple types of sealed areas in the main storyline are achieved. Each new floor represents a completely different undertaking and exploring the place is a worthwhile endeavor. Going through it also broadens the game’s conclusion options.


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Inventory arrangement is not one of this game’s strong suits due to lớn the sheer amount of time it can take. Each specific tòa tháp has an individual maximum amount that can be in the player’s possession, which at least eliminates the need to constantly return to lớn trang chủ base in order khổng lồ dump surplus supplies. Most new creations of the home page base crew available for purchase require very distinct components that enemies and environments won’t consistently produce, và this can lead lớn many occasions where a tempting thing is inaccessible until the player tediously acquires its constituent ingredients. Just sifting through the huge mass of acquired materials in order lớn sell what is unnecessary also takes a very long time when several hundred possibilities are present. In most other ways the interface is functional, but this tediousness is difficult khổng lồ overlook.

Strange Journey Redux betrays its DS origins through the visuals that mostly date from its original iteration, though the result is not so much unpleasant as unremarkable. Dungeon layouts make the various areas distinct from each other but also have these places look pretty much the same within each location. An impressive variety of detháng images will be found within, but they don’t move much and numerous designs will have sầu been seen before in other Megami Tensei titles. First-person dungeon exploration rarely attracts much attention through its astounding good looks, và Strange Journey Redux does not break this trover. There are a few cinematic sequences which look nice but take up a very small portion of the time spent playing.

Redux adds voiced dialogue to lớn all the plot developments, something that can help give sầu a little more character lớn the personalities. Its Japanese cast is workmanlượt thích throughout but does not achieve sầu such a stellar unique of performance as lớn entice all players khổng lồ listen, especially when numerous demons have sầu short vocal clips that will be heard many times during the proceedings. The music has some good compositions but really needed more variety, especially in its dungeon themes. Too many areas use male choral effects that sound similar, & later areas get reused compositions from earlier. Certain tracks are indeed very pleasant to the ear, particularly those heard when confronting bosses, but they aren’t heard often enough.

I enjoyed my time with Strange Journey Redux, và the many things its dungeons offered will stiông xã with me. Its narrative sầu is also interesting và should be applauded for what it attempts, even if the story’s reach is not quite what it can attain. I was also ready to lớn be done by the time the credits rolled and uninterested in starting the whole thing again to lớn see another ending or reach the heretofore-forbidden areas, which keeps Redux from being aao ước the crowning achievements in my RPG experience. It was a worthwhile title to lớn encounter though, and should at least be tried by anyone curious.